Finish Smoke and Ashes, then complete the relevant ruler's Court Activities. Reaching Maragir or raising a general reputation value does not by itself unlock Ambrus. Check the ruler's Anger state in Court; do not substitute Infamy or Notoriety for that state.

Find an activity

  1. Confirm that you have left the prologue and can inspect Court.
  2. Reveal nearby sites through scouting towers, then approach a site to identify its activity.
  3. Select an activity belonging to the ruler you want to challenge, such as a transport, cellar or camp.

Finish the actual objective

  1. Read whether the objective asks for a fight, supplies destroyed, a document recovered or prisoners freed.
  2. Complete the final interaction after combat. Read any time cost before accepting it.
  3. Reopen Court and check the corresponding ruler. If nothing changed, inspect the activity journal before attacking unrelated enemies.

Trigger Ambrus

Use the visible Angered state rather than a promised completion percentage. Source descriptions of the threshold differ. Once the challenge appears, inspect the scene in southern Maragir and continue to The Gilded Gauntlet.

Preserve the optional plan

For poison, complete The Bittersweet Toast before the nighttime duel. The optional poison window and the duel's availability are different checks. Decide which branch you want before committing time.