Enter the mountain gate behind the outpost, descend the stairs, turn right at the junction and reach the lower prison chamber. Loot the Jailer’s Keys after the fight, then interact with the occupied cell to the entrance’s right. Finishing its conversation completes Twists and Turns.

Find the outpost and inspect the tent

  1. Locate the mountainside fort in the northeastern part of Ambrus’s domain. Sources spell the region differently; Gamer Guides uses Maragir Wealed and ATH uses Marag’s or Marnir Wealds. Confirm the Twists and Turns activity name rather than searching for every spelling.
  2. Enter through the wooden palisade door and defeat the yard guards. Search their bodies for Directives from Ambrus, then inspect the desk inside the tent. Letter of Admonishment provides a lead to Lucky Crossing; it does not replace the cellar objective.

Follow the cellar route to the key

  1. Use the gate cut into the rock at the rear. Descend, take the right branch at the junction and continue down to another gate. Go through into the holding chamber.
  2. Defeat the jailers and search their bodies for Jailer’s Keys. If the objective names the chief jailer, check that body first. A cleared surface yard is not the end of the dungeon.

Inspect the right-hand cell and choose

The occupied cell with the open-cells objective visible; the screenshot does not show the key pickup.
The occupied cell with the open-cells objective visible; the screenshot does not show the key pickup. · All Things How / Rebel Wolves
  1. From the chamber entrance, locate the occupied cell on the right. With the key collected, interact with its gate. This is the documented three-segment time-cost interaction, so finish any preparation before confirming it.
  2. Question the prisoners and decide whether to release them or leave them imprisoned. If releasing them, you may ask them to resist Brencis or request nothing. Complete the conversation rather than walking away after opening the gate.

The compared walkthroughs give the same core reward for these dialogue choices. They describe different treatment of the prisoners, not an extra item earned by choosing a particular reply.

Verify the reward and next objective

Completion panel lists 250 XP and one skill point. A different tracked quest is visible at the right.
Completion panel lists 250 XP and one skill point. A different tracked quest is visible at the right. · All Things How / Rebel Wolves

The cellar-specific ATH page and Gamer Guides list 250 XP and one skill point. Another ATH page calls the 250 a coin reward; the checked completion image labels it XP, not currency. Check the completion panel’s label and do not add the same number to both experience and currency.

An ATH page also claims Where Loyalty Lies opens immediately afterward. A tracker switching to that quest is not sufficient evidence of a prerequisite; this guide does not promise that unlock. See the independent quest route for its own conditions.

If nothing completes, verify the keys are collected, the correct cell was used and the dialogue finished. Continue with Judge and Executioner or Evil and Convenience.

Continue: Lucky Crossing: rescue Ursul and unlock his manual shop

Lucky Crossing: rescue Ursul and unlock his manual shop