To shut down the distillery in Dawnwalker Ends and Means, refuse the worker’s poisoning proposal, resolve the encounter and sabotage the still. Allowing poison produces a different recorded outcome; an intact still does not by itself mean that branch failed.
Find the activity and check the tracker
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The published route places this operation near Parlag. Entering its grounds can start the activity; the Letter of Reprimand is another way to reveal it, rather than a confirmed compulsory prerequisite. Check that you are following this operation rather than the city distillery in Coercion and Duress.
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The route can initially show Bakir’s Workshops. Look for Instructions: Shipping while investigating, then check the journal for the sabotage objective. The screenshot below is a nearby investigation marker, not an overhead entrance map.

Reach the worker
- Clear the courtyard guards and follow the objective into the building containing the still. Do not treat winning the outdoor fight as completion. Before the conversation, a separate save is a practical precaution if you want to compare outcomes; this is preparation advice, not a quest requirement.
Choose the outcome
The dialogue screenshot identifies the speaker as Distillery Worker. It does not establish the personal name used in one written guide.
| Your aim | Choice and follow-through | | --- | --- | | Stop production | Choose “I won’t let you do it.” Resolve the confrontation, then use the still’s sabotage interaction. | | Allow poisoned liquor | Choose the option beginning “Ends justify the means”. Check the journal for the poisoning outcome. |
The question about poisoning innocents is visible too, but its entire follow-up is not verified here. Do not assume it gives the same immediate result as the explicit refusal.

Confirm before leaving
Compare the outcome text with the decision you made: closure and poisoned production are different results. If sabotage remains active after the fight, inspect the equipment for its interaction prompt. If the journal already records poisoning, do not use “equipment still standing” as your only completion test.
Gamer Guides lists three time segments. Published reward figures conflict, so fixed XP and currency remain unconfirmed. The journal’s unfinished ending refers to leaving for the confrontation with Brencis; it is not evidence that briefly exiting the yard immediately fails the quest.
If your objective does not match
Return to the journal and select Ends and Means before following another marker. For the separate city operation, use the Coercion and Duress steps. Exact map coordinates and a full visual record of both endings remain unconfirmed.
Continue: Offshoot: destroy the cave still or collect a share
Offshoot: destroy the cave still or collect a share
Found spirits, but the workshop investigation remains active?
Search the barrels outside the workshop for Instructions: Shipping. Taking Strong Spirits alone is not the document check. Open the recovered note and review the journal for Ends and Means → Sabotage the distillery, then track that entry before entering the barn. The investigation unlocks the next stage; it does not complete your later choice between poisoning and destroying production.