Finish Shadows in the Woods, reach Notorious and meet Sara by daylight. The investigation then follows blood out of Svartrau to a warehouse entered from above.

Unlock the meeting

  1. Check the Court menu for Infamy IV or higher. Complete Court Activities if you are below Notorious, then visit the central Svartrau plaza during daylight.
  2. Follow Sara to the weaver’s shop, speak with the trader and go downstairs. Finish the induction and Crake’s briefing until the missing-scout objective appears. Speaking with Vladimir also opens the optional Old Friends, New Friends quest.
Svartrau City on the regional map; this is not a precise plaza marker.
Svartrau City on the regional map; this is not a precise plaza marker. · All Things How / Rebel Wolves

Locate and activate the blood trail

  1. Look for the pink-fronted house in Neustadt. ATH describes attic clues and a window interaction, but PowerPyx says entering this particular house is unnecessary. Treat the attic as an investigation option, not a proven mandatory gate.
  2. Inspect the blood beside the cart in the western alley, then use Focus Mode to follow the highlighted trail. Simply looking at the stain is not the inspection interaction. If no trail appears, return to that first clue and check the active objective.
  3. Follow the trace through the west exit, inspect the wrecked cart outside, then continue west and north into the slums. Stop at the building with a bloodied handprint beside its locked door. Sources disagree about Neustadt’s compass position; these landmarks are more useful than a fixed southeast/southwest instruction.

Recognizing the pink facade

The house-location account describes a dark reddish wooden frontage in a side alley, rather than a bright pink house on the main street. Check the tracked search area and approach the facade until Coen comments and the objective changes to investigating inside. Its route past Silberstein is not firsthand verified here. A discovery notification for that shrine alone does not confirm the house, and this optional investigation does not override the alternative route noted above.

Enter through the roof

  1. Walk around the building and find the cart, crates and wooden climbing structure against its wall. Ascend toward the roof; written sources disagree about calling this the left or right side. Identify the climbable structure instead of repeatedly trying the locked entrance.
Elevated wooden passage beside the warehouse, with the entry objective active.
Elevated wooden passage beside the warehouse, with the entry objective active. · All Things How / Rebel Wolves
  1. Find the roof opening and drop inside. The inspected screenshot shows the objective advancing to checking for survivors. Its unusual remaining-day counter is not evidence of the normal campaign limit.
Dropping through the opening; the objective changes to checking for survivors.
Dropping through the opening; the objective changes to checking for survivors. · All Things How / Rebel Wolves

Finish the investigation

Survivor and ambush — quest spoilers
  1. Inspect the two bodies inside, open the exit from within and speak with the wounded man beside a barrel in the courtyard. Finish his conversation, then defeat the arriving soldiers. Check that the journal completes this quest and starts What Hunts the Night, directing you back to Crake.

Rewards and unresolved variants

The references disagree on XP: 75 versus 150. The exact reward remains unconfirmed. ATH also describes a different outcome when every scout is dead, but its trigger and required item are insufficiently verified; this guide does not invent a recovery item or promise the standard route applies to that state.

See Crake’s wider quest chain for later relationship progression.

Church investigation and the refuge conversation

What Hunts the Night covers the night meeting, escape and the conversation recommended for later Crake quests.