Light the signal at night, then choose whether to attack Brencis or carry out his bargain. The bargain continues through Pieter’s rescue and a physical hideout-marking interaction. This page contains ending spoilers; preserve a manual save before the parley.
Receive the invitation and light the signal
- Defeat Ambrus, Bakir and Xanthe, check maximum Infamy and advance to the next-day invitation within the rescue deadline. Confirm A Deal with the Devil in the journal.
- Travel to Shrike’s Crag west of Svartrau at night. Climb the tower scaffolding and interact with the brazier at the top. Check the time prompt before confirming.

Choose the bargain or the fight
- An attack response starts the Brencis battle and leads toward The Folk Hero on victory. For the bargain, request your family, accept his terms and avoid the sword-marked response. These are different ending routes.
- On the bargain route, fight through the undead with Brencis to reach Pieter. Finish the conversation and check the next objective; the parley itself is not the final handoff.
Gain access before marking the hideout
- If the hideout is unknown, follow The Firebrand, Shadows in the Woods, then Where Loyalty Lies until you have entered the Svartrau hideout through its quest.
- Return to the outside entrance at night and use the quest interaction to mark it. Placing a custom map pin does not do this. Confirm only when ready to commit to The Turncoat.
If no interaction appears, check access progress, the active bargain objective and night-time conditions. Continue through the epilogue; keep the pre-parley save for other routes instead of assuming post-ending free roam.