Light the signal at night, then choose whether to attack Brencis or carry out his bargain. The bargain continues through Pieter’s rescue and a physical hideout-marking interaction. This page contains ending spoilers; preserve a manual save before the parley.

Stuck? Check version 1.1 first

The official update notes list these relevant fixes: A missing quest autosave.

If this matches your problem, update the game, preserve your save and retry from a separate save before the problem while checking the current objective. A listed fix is not a guarantee that every already-blocked save recovers automatically. If it persists, record your version, objective and triggering action instead of repeatedly spending quest time.

Receive the invitation and light the signal

  1. Defeat Ambrus, Bakir and Xanthe, check maximum Infamy and advance to the next-day invitation within the rescue deadline. Confirm A Deal with the Devil in the journal.
  2. Travel to Shrike’s Crag west of Svartrau at night. Climb the tower scaffolding and interact with the brazier at the top. Check the time prompt before confirming.
Signal Brencis at the tower brazier during Moonrise; the visible time cost is for this interaction, not every remaining quest.
Signal Brencis at the tower brazier during Moonrise; the visible time cost is for this interaction, not every remaining quest. · All Things How / Rebel Wolves

Separate the preview from time actually spent

Keep a manual save before the parley and note your remaining days and segments. Read the brazier's hourglass prompt before confirming. A preview is not a second charge: after the interaction returns control, compare the actual remaining time, then check any later objective's own prompt.

Current actionHow to budget it
Arriving by day and waiting for nightBudget the wait separately; check how far it advances time
Reading the brazier's time previewReserve that cost; do not count the preview and its completed action twice
Continuing to Pieter and the hideoutCheck subsequent prompts; lighting the fire is not the end of the route
Having no hideout access yetAllow for the prerequisite quests below as well

PowerPyx records four time segments for this quest. That is not a guarantee that four remaining segments cover every starting state: manual waiting and unfinished prerequisites need their own budget. Near the rescue deadline, review those remaining objectives before committing.

Choose the bargain or the fight

  1. An attack response starts the Brencis battle and leads toward The Folk Hero on victory. For the bargain, request your family, accept his terms and avoid the sword-marked response. These are different ending routes.
  2. On the bargain route, fight through the undead with Brencis to reach Pieter. Finish the conversation and check the next objective; the parley itself is not the final handoff.

Gain access before marking the hideout

  1. If the hideout is unknown, follow The Firebrand, Shadows in the Woods, then Where Loyalty Lies until you have entered the Svartrau hideout through its quest.
  2. Return to the outside entrance at night and use the quest interaction to mark it. Placing a custom map pin does not do this. Confirm only when ready to commit to The Turncoat.

If no interaction appears, check access progress, the active bargain objective and night-time conditions. Continue through the epilogue; keep the pre-parley save for other routes instead of assuming post-ending free roam.

Continue: Brencis final boss: defense, grabs and phantom attacks

Brencis final boss: defense, grabs and phantom attacks