Return upstairs in Silts Tower after completing Home Sweet Home and its outside encounter. Search the newly accessible room’s table for the flask; escaping the dream is not the pickup step.

Complete the prerequisite and return

  1. Follow Home Sweet Home through the upper entrance and finish its escape sequence.
  2. Resolve the encounter outside the tower. Do not fast-travel away immediately after the dream ends.
  3. Go upstairs again and enter the room that was previously blocked. Inspect the table and collect Flask of Quicksilver.
  4. Verify the inventory name and the corresponding Arbiter armor objective before leaving.

Which tower name should I follow?

The sources disagree: PowerPyx identifies Silts Tower, while ATH calls the location Aurelius’s Tower. Follow the Home Sweet Home quest route and its completed escape sequence, not an assumption that both tower names mean the same place. The relationship between those names remains unconfirmed.

If the room still looks wrong

Check that you completed the tower’s outside encounter and returned to the upper room. A scene showing A Pilgrimage for Power or sacred-stone objectives does not establish the flask’s location. No matching pickup screenshot is included here until it can be verified.

Collected the flask, but the objective is still missing?

Check your quest items for Flask of Quicksilver first. If you collected it before the armor quest started, read the mysterious letter and List of Armour Components when available, then check the journal again. Picking up the bottle and activating the material checklist are separate checks.

Can a merchant replace the tower visit?

This remains unverified. One ATH account claims the city alchemist sells replenishing stock; another explicitly says no merchant sells it. Do not budget a purchase or spend time waiting for a refresh on that evidence. Use the tower route above. The two accounts also disagree on nearby table props, so confirm the named pickup prompt rather than identifying the bottle by scenery alone.