When Mass begins, enter the church and sit beside Pieter and Esme to advance. Talking to villagers is optional; the seated interaction starts the ceremony.

Before you wait

  1. Check unfinished prologue objectives before choosing to wait with Pieter. Use the prologue route if you still intend to complete a detour.
  2. Verify the earlier medicine choices. Esme’s ceremony outcome depends on that earlier preparation, not a new remedy found inside the church.
  3. Enter at Mass, finish any optional conversations, then interact with the pew beside your parents.

Return home to choose the wait

After training, track the optional return-to-Pieter objective and enter Coen’s house. Find him by the main room’s fireplace, ask what to do next, then choose I’ll wait with you until Mass when ready. This deliberately advances the remaining afternoon; it is not required while you still want to complete other objectives. Check for the family-pew objective after the transition. If Mass has already begun, follow that objective rather than looking for another waiting dialogue.

Silence or “This is sick” during Mass?

ATH reports that speaking up prompts Pieter’s reprimand while silence skips that reaction; it identifies no quest branch from this reply. Treat that as a reported immediate outcome, not an independently tested guarantee about every later relationship. Neither response replaces the earlier medicine decision for Esme. Continue the ceremony instead of treating Pieter’s criticism as a failed objective.

Continue into the mine

The ceremony leads to the mining sequence. Follow Pieter and the active prompts, including hiding when directed. After the attack and collapse, control resumes under Bad Blood.

If the ceremony has not started

ATH's pew guide places the family in the second occupied row on the right when approaching from the entrance. Aim at the empty space beside Esme until Sit Down replaces her talk prompt. Step sideways if you keep selecting her, and finish any active conversation first. Sitting starts the ceremony, so complete desired villager conversations beforehand. The row count is a reported landmark, not an independently verified layout; use your parents and the seating prompt as checks.

Check whether you are still standing in the chapel with optional conversations available. Use the seating interaction to continue; exhausting every villager’s dialogue is not the objective. If the mine sequence has ended, switch to Bad Blood’s escape route instead of returning to the pew.